miércoles, 15 de agosto de 2012

Last Summer version 5 released!!!

That's it, the new update of Last Summer has been released. You can download it from here:
Last Summer v5

List of improvements:

- Three maps campaign playable in coop and versus modes.
- Three survival maps.
- New campaign intro.
- Custom textures and music.
- Fixed navigation errors.
- More detailed maps.
- More weapons, items and ammo.


Hope you enjoy playing Last Summer v5!!!

Release date of version 5

I know I've said this before, but I will release version 5 of Last Summer within two days, and now it's for sure. I fixed some bugs and added more detail to the maps. The bad new is that I wasn't able to make the scavenge map work properly, so I decided not to include it in this new version (but maybe I'll add it in the future).

So, finally, this new update will have:
     - Three maps campaign playable in coop and versus modes.
     - Three survival maps.
     - Custom textures and music.
     - New campaign intro.

Hope you enjoy playing Last Summer v5 ;D

New Donate button


First of all, I want to declare that I didn't make this campaign with the objective of making money. I started it as a hobby, a way to spend my time while I was unemployed. I've always been a very creative person, and I enjoyed map making since the very beginning. It took me a year of hard work to bring you this campaign. Many hours designing, many errors happening, many times thinking that I would not finish it, but finally I did.

Unfortunately, a year has passed and I'm still unemployed. My country is living it's worst economical crisis ever. So I've been forced to ask for some help, because, you know, I'm a living person and I have to eat and stuff. 

I have way more experience in map making now than I had a year ago, and right now I'm working on a new campaign for Left 4 Dead 2, this time based entirely in my home city, Valencia. 
So here's the deal: if you enjoyed my first campaign "Last Summer" and you want me to improve it and to release new campaigns, please consider to donate. You can do it by clicking on the donate button in the right side of the blog. 

And if you don't want or cannot donate your own money, please click on the Ad Sense comercials you'll find in the blog. You don't have to buy anything, just make click on it and then close it (or you can buy if you see something of your interest). 

Anyway, and regardless of whether or not donate, I really hope you enjoy playing Last Summer ;D

lunes, 30 de julio de 2012

Last News

Finally, Last Summer's update is ready to be released. I've made some changes and added some new details, like the awnings in map three, which you can see in the images below. I'm going to test the campaign, and, if there're no significant errors, I will release it within two days. Hope you enjoy playing Last Summer.



 New awnings in map three.

 Detail of the new awnings. The texture is custom, I made it from a photo of the real awnings.

  Awnings from behind.

martes, 17 de julio de 2012

Beta testing done

Last weekend I made a lan party at my house with some friends to test the last version of Last Summer. It was good to see that the versus mode is incredibly fun, but as the testing progressed, some unexpected bugs were revealed. For example, the navigation of scavenge map works fine when the game starts, but crashes when the game switches teams. Other bug is that when we finished a versus campaign and tried to replay it ('cos versus is so fun that you can't play it just once), the intro sequence fails, and director doesn't release survivor positions, which means that survivors can't move, and the only solution we found was to exit the game and restart it.

By now I'm trying to fix this and other bugs, so the final version of this update works as it  was thought to. It will delay the release date, but I consider it necessary. I'll announce the release date here when all the bugs are fixed.

miércoles, 27 de junio de 2012

Last Summer version 5 is almost finished

The new version of Last Summer is almost finished. I just need to solve some problems with the navigation mesh of one of the maps, and it will be done and ready to release. I'm making a beta testing sesion with some friends the days 13 to 15 of july, to see if everything works as it should. If it passes the test, I will release the new version on july 16. This new version will include:

- Three maps custom campaign, playable in coop and versus modes.
- Three survival maps.
- One scavenge map.

The total size of the file will be 421mg, which makes it a little too big, but believe me, it worths it.

Hope you enjoy this new version.

jueves, 21 de junio de 2012

Learning how to use the info_gamemode entity

I've been testing the info_gamemode entity, and now I can use the same maps for coop and versus modes. That makes the campaign file 150 mb less than it was before using the info_gamemode, so it was worth to learn about it.