martes, 24 de abril de 2012

New fence

I've changed the perimetral fence of map three. At first I just used some fence texture that was included in the left 4 dead 2 sdk, but now I made a new fence that's more like the real one.

Here you can see the real fence from a Google Street View capture.


To make it, first step was drawing a 3d model of the fence in Hammer:

Then, I captured the image of the 3d view window, edited it to create an alpha channel, and then converted it into a texture file wih VTFEdit:

And, finally, I added the columns and the top beam to complete it:


But it was not easy, and I had to pay a price to accomplish this change. I had to turn some func_details into func_brushes, and increase the lightmap of the whole map from 16 to 18. This way I keep my waterindices under 100% and prevent vrad from crashing when compiling with hdr. Bad side is that now shadows and reflexions will be more diffused, but I think that this new fence worths it.

sábado, 21 de abril de 2012

Lord of the flies


New captures

It's been a few days since my last post. The reason is that vrad crashed again when I tried to compile map three with hdr. I knew it could happen again, and it did. But finally I found some kind of logical solution, that consists on increase the lightmap of the whole skybox. This way, map compiles again. And because I'm happy again, here there are some new images from map three:

More detailed building.


Another more detailed building and the name Cullera on the mountain (this was a petition of Akae, from L4Dmaps). In the real place, the name "Cullera" is written on the other side of the mountain.


The squash court.


Squash court from inside.

This is the new texture I made for the stairs. I actually took a picture of the real stairs wall and converted it into a texture with Photoshop and VTFEdit. I learned how to do this by reading the tutorials made and/or translated by ShaunMAD: http://left4dead2maps.blogspot.com.es/ (tutorials in spanish)

 I made the bump map texture too, so when you light the walls, it appears to be in 3d.

So this is how the stairs look like now, from a distance. You can also see the broken wall. I made it to indicate the route, because someone told me it was confusing to have to jump this wall. Now you don't even have to jump, you can cross it just walking.  


Broken wall from the other side. You can also see the detail bricks and the stair with it's new texture.


Cool!!! An electric guitar!!! Let's rock those zombies as hard as we can!!! Also, a new custom texture overlay featuring Non Essential!!!






viernes, 13 de abril de 2012

Problem solved and new images

After some days of tension, and some optimization, I finally was able to compile map three (Cullera) with hrd. I still don't know why vrad crashed before, but it seems that the problem is solved by now. Bad news is that it happened before and it can happen again, because I don't really know what caused it.

Anyway, I'm a happy man now. And because I want to share my happines with everyone, here there are some captures from map three, in wich a new area can be seen. As I announced, I am making maps bigger, but not longer, and what that means is that I'm making new areas to explore that are integrated in the original route.


 New area placement. Also, you can see the castle at the upper left corner of the capture.


The dining room from inside.

 
 Main bedroom.


 Same bedroom from the outside.


Computer room.


 Baby's room.


That doll looks much creepier when you see it in the cradle.

And that's all by now. Soon, I will post more images and videos.

Hope you enjoy playing Last Summer.

Support Last Summer with Google AdSense

Finally, I've been choosen by Google to join their AdSense program. That's the reason why there are new advertisements in the blog. Basically, Google pays me everytime someone click on one of those ads. So, if you want to support this and other projects made by myself, but you don't want to spend your own money, you can just click on those advertisments. It will take you less than one second, and you don't have to buy anything from those ads if you don't want to. Also, who knows, maybe you'll find something of your interest.

I signed a contract with Google, and one of the things that contract says is that I can't offer any reward to make people click on the ads. So I want to keep clear the fact that I'm not offering you any reward, only the satisfaction of supporting cool mapping designs, cool music and good times of playing. 

To finish, I only say that I will put a donation button in the blog soon, for those who want to donate.

miércoles, 11 de abril de 2012

Houston, we have a problem

Well, this is not the first problem I had during the development, but it is the most serious ever. When I compile the Cullera map with hdr, vrad crashes. I can compile it without hdr, and it works fine. Also, I tried to compile it without hdr and then recompile it (but only with vrad and hdr on) and it still crashes. The worst part is that I don't know why, so I can't fix it. At first, I thought it happened because I have a 130% of entdata, but I have compiled this map with 132% of entdata without any problem, so it doesn't seem to be it. Then, I thought it was caused by a lack of memory, but while compiling, vrad only consumes the 30% of the memory of my computer. Don't get me wrong, I'm not a computer engineer, in fact I haven't written a single line of code in my whole life, so I repeat that I don't have a clue of why is this happening.

 I've googled it and I haven't found any helpful information. So, if anyone knows what is happening and how can I fix it, please leave me a comment or an e-mail explaining it.

This are two captures of the vrad crash:



 

martes, 10 de abril de 2012

Intro Music Video


This is the music video of the song that plays at the intro sequence. It was recorded and edited by Rafa Adrià at ARS Estudios. Also, the song was recorded by Sergi Adrià and mastered by Rafa Adrià. I am one of those guys, do you guess which one?

If you want to listen more songs of Non Essential, just click here or here

For more Non Essential videos , click here

domingo, 8 de abril de 2012

Everything starts in the real world






Here they are. As I promised, some photos of the real place where map three (Cullera) takes place. As you can see, I just copied the whole place (with some licenses in proportions and shapes) and then added some props to make a route for the players.



Here you can see the swimming pool and the tennis courts.












Here there's a photo of one of the buildings.










And that's all by this time. I'll post more photos again soon, from this and the other maps (both real places and maps new versions).

sábado, 7 de abril de 2012

Intro sequence

Here it is, the first design for the intro sequence of Last Summer. Some texts will change, and I'm not sure if  I like the font I choosed. Also, I think it could be shorter, I will try to increase the speed of the camera just a bit. This sequence will only be showed in coop mode, in versus mode there will be no intro sequence.



First Post!


It's been two months since I released the first version of Last Summer, my first campaign for Valve's Left 4 Dead 2 game. By now, it has almost 30.000 downloads, way more than I ever expected. I started it as a hobby, just a funny way to spend my time while I stay unemployed. I only wanted to use Valve's SDK to recreate some real places from my life. I always loved zombie movies, and I always fantasized with zombie outbreaks in my own neighbourhood (no ofense, but everytime I play an american or japanese game, I feel as if I were traveling, and I wanted to play at somewhere familiar).

For those who don't know about the campaign, it has three maps: First one is based on my neigbourhood; second one is based on the place where I used to play and practice with my metal progresive band Non Essential; third one is based on the apartament complex where I spend my summer holydays. Sooner or later I will post photos comparing the real world versus the virtual recreation, but I can proudly say it is, at least, 89% accurate.

 Here is where you can download it: Last Summer

It took me about six months of work to complete that Last Summer's first version, and now, with two more months of work, I'm about to release a major update. Here are the new features:
  • More customized maps: with custom textures, materials, and music.
  • Bigger maps (bigger but not longer).
  • More detailed.          
  • More items/melee weapons.
  • New ambient sound design with soundscapes. 
  • New intro sequence.
  • Fixed major navigation bugs in maps two and three.
  • Improved direction indication on map three.
  • Fixed second map's infinite hordes bug (now hordes stop spawning when players turn off the alarm).
  • New game modes: Versus and Survival.
As I said before, I'm about to release the new update, but there's still some work to do, so you'll have to be patient. Mapping work is almost done (at least I think so), but as I started to make this campaign bigger, it also become something bigger outside the computer, so by now I'm planning to make a song with my band called "Left 4 Dead" (the song, not my band) and include it for the campaign's final (you know, because it's a cool way of free promotion and so). It will be a cool add for the campaign, but it will delay the release date (we haven't even made the song!).

To finish this first post, I want to thank all who downloaded and played Last Summer. I sincerely hope you enjoyed it. If you did, and you want to support this and future projects, please consider to donate (donation links will be aviable soon). I know it's annoying, but as I previously said, I'm unemployed, and I need to eat to. I don't want to become rich. Well, alright, I do want to become rich, but not by accepting donations. I want to become rich by my own work, this is something temporary, due to an extraordinary turn of events, that I hope won't last. Anyway, I don't want to bother you with my problems, just remember that you are free to donate if you want.

I almost forget, this is the contact e-mail: l4d2lastsummer@gmail.com
    
Hope you enjoy playing Last Summer.