miércoles, 27 de junio de 2012

Last Summer version 5 is almost finished

The new version of Last Summer is almost finished. I just need to solve some problems with the navigation mesh of one of the maps, and it will be done and ready to release. I'm making a beta testing sesion with some friends the days 13 to 15 of july, to see if everything works as it should. If it passes the test, I will release the new version on july 16. This new version will include:

- Three maps custom campaign, playable in coop and versus modes.
- Three survival maps.
- One scavenge map.

The total size of the file will be 421mg, which makes it a little too big, but believe me, it worths it.

Hope you enjoy this new version.

jueves, 21 de junio de 2012

Learning how to use the info_gamemode entity

I've been testing the info_gamemode entity, and now I can use the same maps for coop and versus modes. That makes the campaign file 150 mb less than it was before using the info_gamemode, so it was worth to learn about it. 

sábado, 16 de junio de 2012

Second map is finished

I finally made it, second map is finished, at least for the upcoming new version of Last Summer. Maybe I'll make more changes to this map in the future, depending on people's comments and reviews, but by now it is finished. And I tell you it was harder than it seems. Map will work in coop and versus mode. In fact, there are two different maps, one for each game mode (I hope that this don't make the final campaign file to be huge, but I don't know how to make the same map works on different game modes and read different nav files, so I just made two different maps with their own nav file). Here there are some images of the map:

Second map's new area.


 New area's inside.








 I added a ladder to pass trough the fence, so now bots don't get stucked in there. It also will help players to see wich way they must follow.


I changed a little the position of this ladder, so now bots don't fall when they get to the roof (well, they still fall down, but less than before, and eventually they get to the roof without teleporting).


I also made a new skybox, and improved the view of the roofs, wich were glitchy in version 4.

There are more changes and surprises waiting for players to find them. I remade all the lightning of the interior areas, so now it looks much realistic than before. Also, I added some custom textures and music. As I said before, it was a really hard work to finish this map, and I hope you all enjoy it when I finally release version 5 of Last Summer.  

domingo, 10 de junio de 2012

Some improvements to the first map

This are some improvements I made to the first map "Campanar". I also made the changes needed for versus mode.

New trees and new sidewalk custom texture


 Custom textures, also the new curb for the sidewalk.


I added some streets name plates. The names are real, you can look for them at Google maps.


More custom textures, the new curb and also new ramp.


New area. Also streets name plates.


New area's storefront.


New area's inside. 


 New area's sideview.

 
More detailed places.




 

sábado, 9 de junio de 2012

Intro sequence: second version


I remade the intro sequence, making it shorter. The first version was 45 seconds long, but this second version lasts less than 20 seconds. I think this way intro will be less annoying.  Also, I didn't like the camera turns of the previous version, so I used a fixed camera traveling for this version. Hope you like it. 




UPDATED:  I don't know exactly why, but the previous video is much darker than the game. That is the reason why it is difficult to read the texts (wich look much better in the game).