sábado, 7 de abril de 2012

First Post!


It's been two months since I released the first version of Last Summer, my first campaign for Valve's Left 4 Dead 2 game. By now, it has almost 30.000 downloads, way more than I ever expected. I started it as a hobby, just a funny way to spend my time while I stay unemployed. I only wanted to use Valve's SDK to recreate some real places from my life. I always loved zombie movies, and I always fantasized with zombie outbreaks in my own neighbourhood (no ofense, but everytime I play an american or japanese game, I feel as if I were traveling, and I wanted to play at somewhere familiar).

For those who don't know about the campaign, it has three maps: First one is based on my neigbourhood; second one is based on the place where I used to play and practice with my metal progresive band Non Essential; third one is based on the apartament complex where I spend my summer holydays. Sooner or later I will post photos comparing the real world versus the virtual recreation, but I can proudly say it is, at least, 89% accurate.

 Here is where you can download it: Last Summer

It took me about six months of work to complete that Last Summer's first version, and now, with two more months of work, I'm about to release a major update. Here are the new features:
  • More customized maps: with custom textures, materials, and music.
  • Bigger maps (bigger but not longer).
  • More detailed.          
  • More items/melee weapons.
  • New ambient sound design with soundscapes. 
  • New intro sequence.
  • Fixed major navigation bugs in maps two and three.
  • Improved direction indication on map three.
  • Fixed second map's infinite hordes bug (now hordes stop spawning when players turn off the alarm).
  • New game modes: Versus and Survival.
As I said before, I'm about to release the new update, but there's still some work to do, so you'll have to be patient. Mapping work is almost done (at least I think so), but as I started to make this campaign bigger, it also become something bigger outside the computer, so by now I'm planning to make a song with my band called "Left 4 Dead" (the song, not my band) and include it for the campaign's final (you know, because it's a cool way of free promotion and so). It will be a cool add for the campaign, but it will delay the release date (we haven't even made the song!).

To finish this first post, I want to thank all who downloaded and played Last Summer. I sincerely hope you enjoyed it. If you did, and you want to support this and future projects, please consider to donate (donation links will be aviable soon). I know it's annoying, but as I previously said, I'm unemployed, and I need to eat to. I don't want to become rich. Well, alright, I do want to become rich, but not by accepting donations. I want to become rich by my own work, this is something temporary, due to an extraordinary turn of events, that I hope won't last. Anyway, I don't want to bother you with my problems, just remember that you are free to donate if you want.

I almost forget, this is the contact e-mail: l4d2lastsummer@gmail.com
    
Hope you enjoy playing Last Summer.

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