sábado, 21 de abril de 2012

New captures

It's been a few days since my last post. The reason is that vrad crashed again when I tried to compile map three with hdr. I knew it could happen again, and it did. But finally I found some kind of logical solution, that consists on increase the lightmap of the whole skybox. This way, map compiles again. And because I'm happy again, here there are some new images from map three:

More detailed building.


Another more detailed building and the name Cullera on the mountain (this was a petition of Akae, from L4Dmaps). In the real place, the name "Cullera" is written on the other side of the mountain.


The squash court.


Squash court from inside.

This is the new texture I made for the stairs. I actually took a picture of the real stairs wall and converted it into a texture with Photoshop and VTFEdit. I learned how to do this by reading the tutorials made and/or translated by ShaunMAD: http://left4dead2maps.blogspot.com.es/ (tutorials in spanish)

 I made the bump map texture too, so when you light the walls, it appears to be in 3d.

So this is how the stairs look like now, from a distance. You can also see the broken wall. I made it to indicate the route, because someone told me it was confusing to have to jump this wall. Now you don't even have to jump, you can cross it just walking.  


Broken wall from the other side. You can also see the detail bricks and the stair with it's new texture.


Cool!!! An electric guitar!!! Let's rock those zombies as hard as we can!!! Also, a new custom texture overlay featuring Non Essential!!!






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